How can I grab the position of an object, use it for the instance of a prefab and change the y position of it?

I’m making the effect of a power up. It’s supposed to take the position of a spawn point that is currently placed in the scene and give that same position but with a modified y-value to the prefab.
The Problem:

What it currently does is instantiate the prefab in the spawns exact position. I want it to be a little higher.

CODE:

 public void Effect(){
    		
    		//Activates the flag of the effect
    		PowUp_effect = true;
    		
    		 Transform spawn = GameObject.Find ("SpawnPoint" + Random.Range (0,8)).transform;
    		
    		//Searches for the prefab in the assets
    		Object prefab = AssetDatabase.LoadAssetAtPath("Assets/Prefabs/Object.prefab", typeof(GameObject));

//Creates the instance with the coordinates

GameObject prefab_clone = (GameObject)Instantiate(prefab,spawn.position,spawn.rotation);

    	
    	}

Please help!

You need to store the value first and modify it.

Transform spawn = GameObject.Find ("SpawnPoint" + Random.Range (0,8)).transform;
Vector3 vec = spawn.position;
vec.y += 0.5f; // little higher
GameObject prefab_clone = (GameObject)Instantiate(prefab,spawn.position,spawn.rotation);