now I’m creating my game, and I have a lot of objects inside the “arena”. So I wanted a way to “group” instanced objects together (grouping inside a folder), just to avoid to see a LONG list of objects in the hierarchy. I was looking for something similar to “Folders” in the “Project” view, but I cannot find any solution. I could use an empty GameObject like a container, but I think this is not a good idea (in fact I need to group instanced objects only for my “eyes” and not for the game engine).
Can you give me some hints, suggestions how to proceed?
I didn’t use GO because I think they are an “overload” not useful for the engine (grouping objects is an advantage for me and not for the engine). Instead I think it is a great idea using tags for logical grouping (I didn’t think to tags for a such scope).
EDIT: the problem for tags is I cannot “filter” them (or I’m not able to do that
In fact I cannot find a way to “ask” to unity to show only a specific tag
Furthermore, it could be very useful if I could assign more than one tag to a model
You probably don’t even need to do this - a GameObject doesn’t really have any serious performance overhead when it doesn’t have a script or other components attached.