I have a
var googlePage : WWW = WWW("http://www.google.com/");
and the code to wait until is loaded and then do stuff
yield googlePage;
Debug.Log("Done!");
I have a cube (It’s a circular loading bar), and I want to use a while loop to change the texture (frame) every 0.5 seconds. Something like
var frames : Texture2D[]
function LoadGoogle(){
var googlePage : WWW = WWW("http://www.google.com/");
while(yield googlePage){
//From http://wiki.unity3d.com/index.php?title=Texture_swap_animator
var index : int = Time.time * 0.5; //0.5 are the frames per second
index = index % frames.Length;
renderer.material.mainTexture = frames[index];
}
Debug.Log("Done!");
}