I need to publish a multiplayer game in Asia, where ping to Unity’s master server is very high. Back when we were using Photon, there was an executable (Pohon OnPremise?) that allowed us to run it on our servers and our clients would connect to it, and since it was in the same country, ping was good.
But how can I do the same with UNet?
In other words, I need to just use MatchMaker to initially connect players together and then they use a Relay Server to transfer data between clients.
If that’s not possible, how can we run our MatchMaker like Unity’s on our server?