How can I have navagents on the floor AND walking on elevations?

Hi all!

I have a terrain with elevation and I want my “enemies” walking on elevations, but if I configure navigation like this:
Agent Radius: 2.19
Agent Height: 3.52
Max Slope: 36
Step Height 0.76

I have my enemies fling and I dont want it :frowning:
Image: UploadDeImagens.com.br - Sem_título.png

If configure navigation like this:
Agent Radius: 0.5
Agent Height: 2
Max Slope: 35
Step Height 0.01

I have my enemies “almost” on the floor, but navigation doesn’t reach the elevations…
Image: UploadDeImagens.com.br - Sem_título2.png

How Can I achieve the best goals?

Tweak your voxel and tilesize to fit your navigation mesh to your terrain. Smaller voxelsizes lead to a more detailed navigation mesh.

WONDERFUL!!! It was exaclty what I need! Thank you very much!