How can I implement AdMob ads into a specific Unity Scene in XCode?

I was unable to implement the ads through Unity into XCode as I keep experiencing Linker errors even after trying every possible fix.

So now I am looking at implementing the ads within XCode itself. However, I want to implement the ads so that they only appear in a single scene as ported from Unity. I am wondering how I can access this scene within XCode so that I can add the code for the ads to appear for this scene only.

I have managed to get my app working on Android but like I said, am having issues building in XCode. My unity project contains a plugin that creates the admob banner view and whatnot but when that is included XCode throws Linker errors. So I want to find a work around where I can just add the ads in XCode but only for a certain scene.

Any help is greatly appreciated, cheers!

I have no idea what XCode is, but there’s this, and it doesn’t require you trying to get two things to work together so it’s instant win in my book.

http://forum.unity3d.com/threads/free-admob-plugin-simple-prefab.167731/

You don’t need to do it through XCode. At least i haven’t. At least most plugins have functions you access from within scenes. That’s how i added admob ads to my ios game.

Hey its true u dont need xcode for admob , if you have dev’ ur game in unity3d u can directly add admob , there are few plugins available that u can add to scene to add admob
i cant find its link right now but if u want pm me i ll hook u up one.