How can I import only <Animations> from MotionBuilder to Unity?

Hi again, I want to only import animations from MotionBuilder to Unity but for some reason I have to import it with model to work, and it’s not what I want.

<For example I have one character and hundred separated animations. So I don’t need hundred of my character model for each animations>
Yamoc4 said

But I can’t find any animation in the hierarchy
Please help I’m stuck

Up
Please help

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Hi - there are different ways to export/import your animation clips, as documented in the online documentation;

The first is to simply export one long animation associated with your single model all inside one FBX - then split the clips manually in Unity:

But to import multiple animations automatically without the models, you’d need to use the @naming model and clip convention. Set up your clips in Motionbuilder to export animation only with the @clipname naming convention, then inside Unity your character model with the same name should import with all clips:

Unity - Manual: Extracting animation clips - see bottom of page

Note: Your Model’s rig hierarchy must match the animation hierarchy to use this import method, otherwise you can set them up individually for re-targeting. Your clips still need to be identified and setup with your character rig here

To help further here are some of the best animation links:

http://docs.unity3d.com/Manual/MecanimAnimationSystem.html - starting point for Mecanim animation system
Learn game development w/ Unity | Courses & tutorials in game design, VR, AR, & Real-time 3D | Unity Learn - animation modules
Unity Blog - 12 steps to bringing a character model into Unity and setting up as a player

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in my legacy MB 7.5

It is simple…your character must have a controller,
animations need to be plotted to skeleton, NOT character rig.(I usually delete after plot(bake), and save, different name)

1). Go to Layout ->Animation
2) Character Controls: Window
–>Edit → Plot Character - → to skeleton
→ File: - > Save Character Animation - Save One Take Per File.

caveat: name your “takes” → your model name@your take name…if you use this method(so unity recognizes them)

good luck…

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