Hi all,
I have created a 3D survival horror game but it has some fps problems. I run it at 20-25 fps and that’s low for what the game is (the quality of the game doesn’t justify those low fps). My game is composed by a Terrain (dims: http://puu.sh/bLYY1/c6661e1de2.png ) and ~13000 game objects (grass, bushes, trees, player and few monsters).
I’d like to maintan the map at least as big as it is and I’d do the same for the game objects. I actually tried to do this:
I tried to disable the game objects when the player is far from them to enabled them when he is near. I don’t think this is the best way to improve the frame rates but I got a ~5 fps improvement.
Any other ideas on what can I change to improve my fps?
I know these game objects are a lot but what can I do to put some grass or bushes without loosing too many fps?
Sorry for my bad english and I hope I have given you enough information.
EDIT: I noticed that having around 15 game objects and the terrain i get those statistics:
1. Is that all right?