Unity 6 - Beta 16
Mirrors look blurry (low resolution kind of blurry) and the reflections are missing key elements. i.e. shadows.
How can I improve that?
(Other than switching to Quality mode that I already have tried of course.)
I have tried increasing samples, bounces etc.
It does not improve the fidelity of the reflection and it only reduces performance.
Thank you.
Can you share a capture of your current result and your screen space reflections override parameters as well ?
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This is the quality I get:


This is the minimum performance balanced quality I expect.
(I am talking about image clarity or resolution)

Also, if I want to record an animation, will I also get the reflection artifacts while the camera is moving?
If yes, is there a way to not get these artifacts when recording an animation?

Thank you for your help. Sorry if this is an extra “ping”.
Not sure if mentions work after editing a post.
Yes, I got the pink, sorry, haven’t had time to take a deeper look yet. From what I see quickly it seems like it’s the denoiser that has trouble rendering the image crisp so you could try and tweak the radius of it (larger radius roughly means blurrier result). Also to give it (the denoiser) more information to work with, you can increase the sample count as well, this will probably make the result sharper as the expense of performance.
Lastly, keep in minde the sample count increase the cost linearly, but bounces cost, especially with multiple samples per pixel will increase exponentially