How can I increase or decrease a position based on another variable ?

My question is simple and somewhat straight forward. I want to increase or decrease a gameobject’s position based on another gameobject’s rigidbody velocity. Thanks in advance for help !!

In the script, type this code:

    public Rigidbody thisRigidbody;
    public Rigidbody otherRigidbody;

    private void LateUpdate()
    {
        thisRigidbody.velocity = otherRigidbody.velocity;
    }

make sure to assign the rigidbodies, and use “Rigidbody2D” if you’re in a 2D scene.