How can I insert normal/bump map in this Shader??

Hi everybody.
I need to insert the normal map in this alpha shader!

Any help?

Thanks a lot.

You can’t do normal mapping with vertex lighting. Take a look at the built-in Transparent/Bumped Diffuse shader.

hummm thanks Daniel.

We need to use transparency, like the one in that shader, but we have no idea how to do it using Surface Shaders. We tried the Bumped Diffuse before, but it messes with the 3D model!

Is there a way to apply transparency to a Surface Shader letting the user control it?