I am making a tool that uses a lot of large Audio Files, and I’m trying to load them one at a time asynchronously.
My goal is to have it so when the game is started, it checks all the Addressables labeled “Playlist” and loads them all, but instead of waiting until they are all loaded to Instantiate them, I want to be able to Instantiate them as they are loaded by the LoadAssetsAsync.
Is there any way to do this?
Thank you! ,