How can I instantiate a game object with a component changed?

I’m attempting instantiating a circle but I need to change the color of the circle’s sprite. I figured out changing this, but from what I try, it just errors out.

I expect the code to be something like this:

Instantiate(circle(GetComponent<SpriteRenderer>().color = new Color(153, 38, 0, 255)), circlespawn, circlespawnrot);

However this just errors out.

Have you tried something like:

newCircle = Instantiate(circleObject, circlespawn, circlespawnrot);
newCircle.GetComponent<SpriteRenderer>().color = new Color32(153, 38, 0, 255);

So first you duplicate the GameObject with Instantiate, then you change the color. If that doesn’t work, you may want to post the error you’re getting and what you have tried.