Hello, I’m working on my game. I’m trying to instantiate text and then change instantiated text’s text value. Like this:
But I’m getting an error like this, and I cannot find the way to solve it.
numbersfortune and objectsfortune are structs. Can you help please? Thanks. Aghayev Teymur.
That might only work if the SimpleText is in a field like public Text SimpleText;
. It can automatically instantiate the GameObject then get the component for you. It can’t if it looks like public GameObject SimpleText;
.
You can change the field to text, or instantiate as GameObject, then do GetComponent().