Hey! I have this thing I’m working on and I have to distribute points evenly through the number 100 ( 100 can change depending on what object I have the script on ) and that number of points can also change.

It also is dependent on the objects scale. It seems to work with a scale of one but as soon as I scale it up any higher it breaks (Meaning the point goes over 100) but if it’s scale is at one it doesn’t matter how many points I add it always works. But as soon as I scale it up it doesnt matter if its 2 points it always breaks.

I know this is some math here but I can’t seem to figure it out. I have 100 / ammountOfPoints then I add that number to the points position and like I said it works at a scale of one but any higher it doesnt work.

Basically what the scale does it it makes each number 1 - 100 more spread out but that shouldn’t change anything. The points position cannot go over 100 or it breaks.

What I do is I get 100 / amountOfPoints * point *= position of that point but Im not sure what im doing wrong. Anyone help thanks*