I have a virtual camera and a free look camera. At some point in the game I disable the virtual camera and enable true the free look camera and then it’s making a smooth transition from the virtual camera to the free look camera.
but I want that only when it finish to make the transition the movement from the virtual camera to the free look camera then to do something. Like a flag or something that will tell me when the transition ended and the view is now on the free look camera.
private IEnumerator SceneCamToStandupCam()
{
yield return new WaitForSeconds(3);
sceneCamera.enabled = false;
freeLook2.enabled = true;
animator.Play("New State");
}
Somehow I need to find when the transition is ended between the sceneCamera and the freeLook2 camera.