I am making a top down shooter where the focus is more on stealth than shooting therefore I want to limit the amount of vision I grant to the player. I have tried using directional lighting but to no avail.
Can anyone guide me in the right direction here?
Point light, Soft Shadows. Make sure your point light culling mask ignores the layer where you player character is so it doesn’t cast shadows, and light the character with a separate light.
Change the ambient lighting as you wish, turned it off in my case (Window-Lighting-Scene)