Hi, My goal is to import 3D models(.obj) files dynamically from external folders after building it to WebGL. All my 3D model files are present in External folder on my desktop. I want to load all the files in to unity WebGL scene. How can I do that ?
Well you have several issues here. First of all Unity does not support any model loading at runtime natively besides assetbundles / addressable assets. That’s because the engine itself does not contain any code for loading those various file formats, only the Unity editor does.
So if you want to load any of those formats you have to have your own loading routines or libraries.
i also want to know if I could download/stream a fbx on demand.