How can I load DAE files dynamicaly from executable (not within editor) ?

I manage to instantiate an object using Resources.Load but the problem is that when I generate an executable file it creates a binary file “resources.assets” that contains DAE file; so this file can’t change after executable generation.
What I realy need is that executable read DAE file and not “resources.assets”.

Is it possible to do this ?
Many thanks in advance.

If you want to make meshes from DAE files at runtime, you basically have to parse the DAE yourself or import a C# library that will do it for you and then make a Unity mesh out of the result. AFAIK there’s no built in Unity function that will make it easy for you.