How can I load my next level after killing some amount of zombies?

I have the killValue and KillManager so everything is working perfectly with my score system and kills system. However I want my character to kill for example 20 zombies and than go to level 2 after that!

Somebody can help me?

Oh you're right. Also I forgot error was a string, so what you should actually use is : if (!string.IsNullOrEmpty(RegisterAccountWWW.error)){

1 Answer

1

if(zombieKill > someNum)
Application.LoadLevel(someLevel)

Please search first, there are many, many duplicate posts like this if you need additional info Google/Search has it.

Not to be a nerd here but if you want it to be a specific number you'll want if(zombieKill >= someNum) { Application.LoadLevel(someLevel); } note the greaterthan or equal to change made. Otherwise it will only run once you have +1 the number you want.

Yep, IsNullOrEmpty is the best choice. However as far as i know it's usually null when no error happens, but IsNullOrEmpty is the better choice and your ready for a possible internal change of the WWW class in the future ^^. btw: Maybe edit your answer, add this example and remove the wrong one before you get a downvote? :)