How can I locate lan servers using unity NetCode/transport

So I’m looking for lan server discovery, like this: https://mirror-networking.com/docs/Articles/Components/NetworkDiscovery.html

Is there anything like it in unity netcode?

Or perhaps the easiest thing would be to simply use mirror for discovery, just to get the ip, and then connect using netcode?

I’m new to netcode and unity but I’ve done this with udp; server listens asynchronously whilst the client broadcasts messages, server will send a response and both sides will be able to get the IP and port.
Have a look at the UdpClient class. It’s a bit involved at first but it isn’t too complicated.