How can I loop a "Cinemachine Impulse Source"?

I have a Cinemachine Impulse Source that I want to loop. I want to play a “6D Shake” as long as the player character is grinding on a rail. When he jumps off the rail, I want to stop the Impulse, so it plays the decay envelope and vanishes.

How would I do this?

There is no specific feature for continuous impulse, but it’s possible to achieve it by continuously emitting short overlapping impulses. Example here: Creating a constant impulse that can turned on/off? - #8 by Gregoryl

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Alright, thanks for the quick help!