Hey everybody. I really wanted to make a building system in my game, but I couldn’t understand how to do it. When you click the linked video, please go to 9:33 - 9:45. It is also seen at 6:52 - 7:05. That is where the building system is showcased. Does anybody know what to do?
Also, could somebody tell me what this type of building system is called?
Thank you so much
That isn’t a building system thats a voxel extrusion system.
He is just raycasting to that site, grabbing the closest voxels and moving them (probably with a circular fall off) in the direction of the ray whilst rebuilding/ interpolating between their last position and their new position to bridge any gaps … most likely using the same cube marching techniques mentioned earlier in the video
He says this in the video btw.
He also links to his code here:
Hey @sacredgeometry
Thank you so much for your answer. I think I understand it a bit better.
When I click on the link to view the code, I can’t seem to find it. I’m probably being stupid right now, but where can I find the code through the link you sent?