Basically I have a game where the player moves along tiles and must tap when the player is within a target on the tile. When this happens, I want to have a “flash” of white starting from the centre of the tile spreading outwards in all 4 directions until it hits the edge of the cube, where the flash then dissapears. I would like this flash the take the shape of a hollow square, where it’s alpha fades out on the inside edges.
I am still learning Unity so please don’t assume I know even basic things.