Hello, i have been trying to make it so that when my player0s gameobject collides with a “power up” it grows in size
if (other.gameObject.CompareTag("WindPowerUp"))
{
manager.GetComponent<SpawnManager>().currentWindPowerUp -= 1;
Destroy(other.gameObject);
powerUpCD = false;
StartCoroutine(PowerUpCD(10f));
}
if(other.gameObject.CompareTag("WindPowerUp") && powerUpCD)
{
Player.transform.localScale += new Vector3(2, 2, 2);
powerUpCD = false;
StartCoroutine(PowerUpCD(10f));
}
It doesnt work as it does not change the scale, I have checked so the coroutine works and it does.
Any help would be appreciated