Here is my gun script,
var prefabBullet:Transform;
var shootForce:float;
var shots : int = 0;
var maxShots : int = 8;
var shootSound : AudioClip;
function Update()
{
if(Input.GetButtonDown("Fire1") && shots < maxShots)
{
var instanceBullet = Instantiate(prefabBullet, transform.position, Quaternion.identity);
instanceBullet.rigidbody.AddForce(transform.forward * shootForce);
audio.PlayOneShot(shootSound);
shots++;
}
else if (shots >= maxShots && Input.GetKeyDown(KeyCode.R))
{
shots = 0;
}
}
How can i set this script so the gun is automatic