I made a large 2d tile map and it is making it so the device running the game is having a pretty hard time rendering it at a good frame rate. I read the best way to deal with this is by writing a script to turn the tile map into a mesh using a so called “mesh class” which will then enable easier rendering. I cannot figure out how to do this with a 2d tile map, could anyone point me in the right direction?
1 Answer
1This tilemap editor on the asset store does exactly that. It’s $35 but my team bought it and its fantastic. And after taking a look at his code, you might spend a few months/years making this system alone, so it is definitely worth the money.