How can I make a material that tiles a 2d texture orthographically while camera is perspective

How can I make a material that tiles a 2d texture orthographically while camera is perspective ?

Here’s the shader graph I came up with thought this would work

Looks good while the camera is in orthographic. The object is virtually invisible due to the material blending it to the background plane which has the same material. This is what i want.

But when the camera is in perspective mode, the texture doesn’t match and you can see the cube

How can I make a material that looks like a tiled texture from every angle you look at it?

This little graph will generate you an Screen-Space UV and correct for non-1:1 screen aspect ratio:

Screen Space UV.shadergraph

Shader Graph 17.0.1

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