How can I make a shadow shader like this?

You see how it actually looks like a shadow? It’s being reflected off the beams and stuff. Anyone know how to make a shader like this?

Another example, see how the shadow is reflecting off this machine

Your second image is broken, so I can’t really see for that case. But for the first image, that could be achieved with a sphere mesh that has holes in it and a light inside, and its renderer set to “Shadows Only”. So this would be placed in the middle of that shaft and end up casting shadows outward like that, but you wouldn’t actually see the sphere.