void OnGUI()
{
GUILayout.Label(“Base Settings”, EditorStyles.boldLabel);
objectsName = EditorGUILayout.TextField(“By Name”, objectsName);
groupEnabled = EditorGUILayout.BeginToggleGroup("Optional Settings", groupEnabled);
myBool = EditorGUILayout.Toggle("Toggle", myBool);
myFloat = EditorGUILayout.Slider("Slider", myFloat, -3, 3);
EditorGUILayout.EndToggleGroup();
GUILayout.FlexibleSpace();
EditorGUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUI.enabled = false;
if (GUI.changed)
{
GUI.enabled = true;
}
if (GUILayout.Button("Name"))
{
}
EditorGUILayout.EndHorizontal();
}
I want to make that if i type something inside the EditorGUILayout.TextField it will enable the button and if it’s empty then disable again the button.
I tried this part:
GUI.enabled = false;
if (GUI.changed)
{
GUI.enabled = true;
}
It’s changing it to false the button but never change it back to true.
I want when i type anything in the EditorGUILayout.TextField it will enable true the button the “Name” and if i will delete the text from the EditorGUILayout.TextField it will enable false the button again.