How can I make a texture repeat and have default rotation?

I was recently trying to make a small arcade-style game (I’m new to Unity and C#), but I had some issues with the textures.

I made a small brick texture, but the objects have already been scaled and rotated. Is there a way that i can repeat the texture over the object, and also have the rotation of the texture reset? I’ve tried things with materials and stuff, but that didn’t work. If you need any other info, just tell me.

What you need is a different shader and material , since you said you’re beginner just lookup some tutorials or ready-to-use assets called “world UV texture mapping”