# How can I make a Transform that I dont have to set each time I place a prefab?

I have an enemy AI which uses the player's transform.position, but I want any enemy that spawns to inherit the player transform rather that having to set it each time a new enemy is placed from a prefab. the question in simple words: Is there a way to make Player a GameObject and have the position accessable?

Here is the script, If anyone knows how to change it the way I want it, it would be much appreciated:

``````var speed : float = 9;
var player : Transform;
var MaxDistance : int = 30;
var awake : boolean = false;
var explosion : Transform;

function Update () {

transform.eulerAngles = Vector3(0,transform.eulerAngles.y,0);
var distance : Vector3 = player.position - transform.position;
//if player is in range, enemy will follow
if(distance.magnitude < MaxDistance){
awake = true;
}
if(awake){
renderer.material.color = Color.red;
velocity = distance.normalized * speed;
rigidbody.velocity = velocity;
}
if(distance.magnitude < 2){
Instantiate(explosion, transform.position, transform.rotation);
Destroy(gameObject);
}
}

``````

It's ok, I got it...

``````var speed : float = 9;
var player : GameObject;
var MaxDistance : int = 30;
var awake : boolean = false;
var explosion : Transform;

function Update () {

player = GameObject.FindWithTag("Player");

transform.eulerAngles = Vector3(0,transform.eulerAngles.y,0);
var distance : Vector3 = player.transform.position - transform.position;
//if player is in range, enemy will follow
if(distance.magnitude < MaxDistance){
awake = true;
}
if(awake){
renderer.material.color = Color.red;
velocity = distance.normalized * speed;
rigidbody.velocity = velocity;
}
if(distance.magnitude < 2){
Instantiate(explosion, transform.position, transform.rotation);
Destroy(gameObject);
}
}

``````