I want a translucent object to cast a shadow.
The object in question is not translucent enough not to have a shadow making it look weird.
try this one
Shader "Transparent/Diffuse with Shadow" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} } SubShader { Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } LOD 200 Blend SrcAlpha OneMinusSrcAlpha CGPROGRAM #pragma surface surf Lambert addshadow sampler2D _MainTex; fixed4 _Color; struct Input { float2 uv_MainTex; }; void surf (Input IN, inout SurfaceOutput o) { fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color; o.Albedo = c.rgb; o.Alpha = c.a; } ENDCG } Fallback "Transparent/VertexLit" }