How can I make an event happen every 2 seconds in the OnTriggerStay void?

How can I make an ebent happen every 2 seconds in the OnTriggerStay void?
I want to run a Enemy Attack event where I take the player’s health and -= by the Enemy damage.

You could use OnTriggerStay() as co-routine:

void OnTriggerStay()
{
    //damage code
    yield WaitForSeconds(2);
}

You could set and un-set a bool with OnTriggerEnter() and OnTriggerExit() and have the damage calculated in your update function:

public class your_script : MonoBehaviour {

    private float lastTime;

    [SerializeField]
    private float delay = 2f;

    private bool inDamageZone;

    void OnEnable()
    {
        inDamageZone = false;
        lastTime = Time.timeSinceLevelLoad;
    }

    private void OnTriggerEnter(Collider other)
    {
        inDamageZone = true;
        lastTime = Time.deltaTime;
    }

    private void OnTriggerExit(Collider other)
    {
        inDamageZone = false;
    }

    void Update () {
		if (inDamageZone && Time.timeSinceLevelLoad > lastTime + delay)
        {
            //player damage code
        }
	}
}

Hope this helps…

    float SavedTime = 0;
    float DelayTime = 2;
    
    void OnTriggerStay(){
    
         if( (Time.time - SavedTime) > DelayTime ) {
                 SavedTime=Time.time;
                                    
                 //Anything in here will be called every two seconds        
                                    
                 print(DelayTime +" seconds have passed");
         }
    
    }