How can I create a way with the particle system where one side is a front sprite, but when I turn the camera the sprite becomes the back? But keeping the billboard style
Like this video:
How can I create a way with the particle system where one side is a front sprite, but when I turn the camera the sprite becomes the back? But keeping the billboard style
Like this video:
Heyyo!
If you want the kinda of effect shown in the video on a plane, I would suggest making a double sided particle shader that just displays a different texture based on which “facing direction” you’re looking at. You can do this in Shader Graph using the “Is Front Face” node and “Branch” node. Iust pass in the front part to the “true” input and the back to the “false” on the Node. (See Image attached)
You could also control the material/sprite that’s assigned to the particle system based on player input.
Or you could have a double sided shader on the particle system, and then have the 3D rotation of the particles to be manipulated when needed.
Hope that helps!
Heey
So, I would like to do this to transfer the assetbundle to the tabletop simulator, how could I apply these options you mentioned?
I believe that the tabletop simulator does not support the Shader Graph, would it be possible to do something like that with the normal Shader or in the workaround? xD