How can I make capsule collider match animation rotation?


I have a prefab that consists of a 3d Model with a capsule collider and a rigid body. The prefab has an animation where its entire body rotates as it attacks. My problem is that the capsule collider does not rotate alongside the model, so when the attack animation plays I do not hit anything because the collider is still on its original position :frowning:

Any help? Suggestions? Thanks :slight_smile:

Add a rigidbody and then manipulate. The addition of a collider needs to know the spatial orientation. At least this is why the inteface works the way it does. Without the RB the rotational manipulation does not enable a rotation of the vector handles.