How can I make decent VR viewer for spherical videos in Unity?

Trying to play back a 360 spherical video, mapped on the inside of a sphere (with the camera placed inside looking outwards), is making me crazy. Sometimes the video will show up, sometimes not (and the screen stays black, even in the preview window).
I managed to playback a 1440x720 mp4 of 6MB, but that is too small to get a decent image quality. I have tried other 360 videos of 4096x2048, 3840x1920 or 2048x1024 pixels (25fps, MP4, H.264 compression, AAC audio) but they do not work.
Is there a file size limit? Or a pixel size limit? A length limit? Limits to several kinds of codecs, or containers, framerates? Do I need to add metadata (like in 360 videos on Facebook and Youtube)? What are the correct render settings for After Effects?

Pierre

Hi Pierre,

I’m new to VR development and attempting the same task you outline above - trying to playback stereoscopic spherical video.

I’m afraid I can’t help with your issue, as I’m just starting out on this project, but I was wondering if you might provide more info on what method you’re using? Are you using MovieTexture, or Easy Movie Texture? Can you point to any links or resources regarding your method?

Cheers.