How can I make ice like this??

what shader can I use for make ice like this

thank you

I was searching for something like this too, hopefully some pro will answer us… Or any good ice effect would be nice.

There is a standart gem shader in unity. with some good textures it might look like that.

you should look att how for example shaders in maya / max that give this style are built. Check CGsociety and other such forums for how they built it.

Most of the things people use when doing this can be applied in game engines as well. the actualy context is the same most of the time. just that you might have to fake / texture a litle.

Also it depends on what type of a game your going to use it for. Depending on the view / angle things will be built diferently. alot of aspects you must consider when your building the shader / model.

looking forward to seeing how this could be done in Unity as well (hopefully the free version but i would wager that it’s only pro.)

though… fudging the transparency and just using a reflect map could be one way to do it in Max… and of course a normal map with spec… hmm… (checks out Unity’s shader presets.)

hmm, there’s one setting that might get you close… it’s in the reflective/bumped specular… it doesn’t seem to handle transparency but i have yet to test it with a TGA file that has an alpha channel. with a nice and bumpy normal map it could make that nice “ripply” effect with the reflection cubemap.

edit: tried to import a transparency through a TGA and converted properly, no such luck…

I use a stand material in max and add raytrace map to my reflection and a noise map to my refraction and i put the diffuse color to black you can add self illumination on it too

oh i mistyped something there add noise to your bump and raytrace to reflection and refraction