Hello!
I have some unique lighting in my game.
The issue: The light that shows on the ground doesnt light up the enemies when they are below my character.
This is because the objects are a 3D Plane and are billboarded towards the camera (around 50~ degrees)
Is there a setting somewhere that can tell the light to pass thru the plane and will allow it to be illuminated from the backside?
The only other option i see here is to add another light the specifically lights up the enemies and is angled to match their billboard. (not ideal for many reasons, ex - the light from the player starts off small and will change in size as you play the game, if its a spot light it could be oblong)
You can see here the enemies are a flat 3D plane and the lights arent affecting them as it should.
Here you can see the light settings and the wireframe that i have that shows the area of effect from the light
Here is the players view. as you can see they only light up until they get really close.