I am attempting to improve the performance of my simple, isometric mobile game by baking the lights. When I bake the scene, the shadows look much worse.
I’ve created a simple test scene to exemplify my question. Note that in my actual game, the differences are even more severe.
This is how the scene appears with dynamic lights.
This is how the scene appears with baked lights:
I much prefer the sharp look of the unbaked lighting. My Lighting Settings are as follows (Note these are the defaults):
In Lighting->Scene, I have
Skybox: Default-Skybox
Sun: The lone Directional Light in the scene
Ambient Source: Color
Reflection Source: Skybox
Resolution: 128
Reflection Intensity: 1
Reflection Bounces: 1
Precomputed Realtime GI: Unchecked
Baked GI: Checked
Baked Resolution: 100
Baked Padding: 2
Compressed: Checked
Ambient Occlusion: 0
Final Gather: Unchecked
General GI:
Directional Mode: Directional
Indirect Intensity: 2
Bounce Boost: 1
Default Parameters: Default
Atlas Size: 1024
Fog: Unchecked