How Can I Make My Baked Lights Look Exactly like Still Dynamic Lights?

I am attempting to improve the performance of my simple, isometric mobile game by baking the lights. When I bake the scene, the shadows look much worse.

I’ve created a simple test scene to exemplify my question. Note that in my actual game, the differences are even more severe.

This is how the scene appears with dynamic lights.

42342-screen-shot-2015-03-11-at-113053-am.png

This is how the scene appears with baked lights:
42343-screen-shot-2015-03-11-at-113030-am.png

I much prefer the sharp look of the unbaked lighting. My Lighting Settings are as follows (Note these are the defaults):

In Lighting->Scene, I have

Skybox: Default-Skybox

Sun: The lone Directional Light in the scene

Ambient Source: Color

Reflection Source: Skybox

Resolution: 128

Reflection Intensity: 1

Reflection Bounces: 1

Precomputed Realtime GI: Unchecked

Baked GI: Checked

Baked Resolution: 100

Baked Padding: 2

Compressed: Checked

Ambient Occlusion: 0

Final Gather: Unchecked

General GI:

Directional Mode: Directional

Indirect Intensity: 2

Bounce Boost: 1

Default Parameters: Default

Atlas Size: 1024

Fog: Unchecked

Try to set your light source settings to baked and static. It helped me.