I am a newbie to Unity and I was trying to make somewhat of an infinite runner to improve my stance. It’s a game where a ball tries to stay on platforms. I made a camera follow script (c#) and I not sure how to stop the camera from following the ball when it falls of the platforms.
public GameObject player;
private Vector3 offset;
void Start()
{
offset = transform.position - player.transform.position;
}
void Update()
{
transform.position = player.transform.position + offset;
}
}