How can I make my enemy unit jump on the same platform as the player?

I think I have to use a Raycast but I’m having some difficulties with it, for some reason it won’t detect any objects except the player? Could you guys give me a sample code

Note: yes I did make a mask for the raycast to detect layer 9 only (my ground/platform layer). I also tried Raycast2D and again to no success.

so you want an enemy to be able to jump from platform A to platform B?

If I’ve got that right then all you’ll need is a raycast to detect when the enemy is on the edge of a platform, if they are then add force to their rigid body.

Something like this:

    RaycastHit edgeDetect;
    float detectDist;
    bool isOnEdge;
    
    void FixedUpdate()
      {
                if (Physics.Raycast(edgeDet.position, Vector3.down, out edgeDetect, detectDist))
                { isOnEdge = false; }
                else { isOnEdge = true; }

                if(IsOnEdge) { //Add Force to RigidBody}
                else { return; }

     }

That code will draw a ray straight down and return “isOnEdge” as false until it is no longer colliding with anything. Put it on an empty gameObject that is a child of your enemy and slightly ahead of it.
Should give you somewhere to start (If I was correct in what you were asking).