Recently I started looking into making my games faster using the profiler. I noticed that that about 95% of each frame is taken by something under a category called “others”. The source of the problem clearly isn’t rendering, scripting or physics (or Debug.Log()/print()/FindObjectOfType() etc. methods). I tried looking in the profilers hierarchy but the problem is under the “EditorLoop”, so I can’t find out whats causing it. I would love for some help on this and also some general tips on how to make my games faster.
The editor loop is the overhead of running the game in the engine environment called editor.
If you build the game this overhead is gone and the game runs way faster.
I guess this is normal, but I can’t tell for sure.
How can I profile a game build?