How can I make only one object to glow?

I’m using the “Bloom” script on the Camera to make objects glow.
I know I could use the alpha buffer to prevent some materials from glowing.
But in unity5 I’m playing with the alpha and it makes no different, is there anything new about it?
Btw I’m using oculus so if there is a good solution with multiple layers that can work easily on oculus that would be nice too.

Anyone?..

Hi,
As far as I know, bloom is controlled using the emmission property of the material. Any value below 1 (100%) will make the material emissive, and any value above 1 (100%+) will start to get a bloom (of glowing effect). So make sure nothing emits over the value of 1 except the one object you want to see glow. btw, If I’m not mistaken, bloom only works if your camera is set to HDR.

I hope it helps.

ThunderMusic

Actually bloom is working on all my materials ( more on the emissive ones of course ) and also if I have point lights lighting an object it will cause bloom on it, even if the material is not effected bloom by itself.