How can i make particles push back the player on collision?

Hello, I am fairly new to Unity and an amateur (I’m more of a designer than a programmer).

I am doing University work and I’m trying to make my character cause an explosion, and when the player sets off the explosion particles emitter, I want the particles to knock the player backwards (obviously this would mean getting direction of the particle and move the player accordingly rather than a set movement), how would I go about doing this? I have a method of getting the direction (I think):

function OnParticleCollision (go_Part_System : GameObject)
{
	if(st_PC_State == "Alive")
	{
		if(go_Part_System.gameObject.tag == "Explosion")
		{
			var direction: Vector3 = go_Part_System.transform.position - transform.position;
			direction = direction.normalized;

So how would I go about pushing the player back in the direction of particle collision?

Any assistance would be GREATLY appreciated.

I tried adding a RigidBody to the character but it didn’t work (unless I’m doing something wrong)

Also, I looked at the Detonator Pack but don’t think it will be as useful for me to be honest ^^ But I have looked at this from it: Unity - Scripting API: Rigidbody.AddExplosionForce

will that be useful in this case? ALSO when I DID try adding a RigidBody to my character, I have a problem where it just passes through the world unless I turn Gravity off for the RigidBody (tbh I’m guessing this is why it wasn’t affecting the player?)