I´m trying to make rolling sky/hop replica. I want, that if I move my cursor left in game the player moves with mouse to the left. How can I do that in unity?? Any help is appreciated.
To get the current mouse position you can use Input.GetAxis("Mouse X")
and Input.GetAxis("Mouse Y")
to get mouse deltaX and deltaY relative to a previous frame correspondingly.
Then you can apply the mouse delta movement values to the position of your player like this:
void Update()
{
float h = Input.GetAxis("Mouse X");
float v = Input.GetAxis("Mouse Y");
playerGameObject.transform.Translate(h, 0, v);
}