hi , thanx alot everybody for support
Now , I have an 3D Steps design , and i add it to my project and add an collider (Mesh) on it , now when i using my first person controller and move on these steps , the camera stop moving and need from me to jump to get up.
and when i move to these steps and get on it from far place (fast) i can move on it and get up !!! .
so please if anyone have an idea about this answer me soon as possible
So you got a cube like stair with a mesh collider on it?
Few options you can do:
Make the distance between steps smaller so you can walk on them. (Sizing down your cubes)
Lose the mesh collider and make an invisible flat cube collider and rotate and position it in the stairs.
Create some sort of code that detects that the first person controller is at the stairs and give him some behaviour which enables him to move up the stairs.
(Might have completely misunderstood your question)
if you are using a character controller you can just try messing with the step offset value in the character controller settings. for characters if you are using rigidbody for movements why not use a capsule collider instead? so it slides up?