I’m working on a game which uses the AI jet from Unity’s Standard Assets, but I find that the sounds (jet engine & flight wind) are not being handled as 3d, so no Doppler effect, no volume roll-off, just a constant level all the time, regardless of player’s proximity to the jet.
The AeroplaneAudio.cs doesn’t provide an option for 3D sound, and I don’t know how to code one in.
I tried creating an empty game object, adding an audio source component, adding a simple script to play the jet sound, and made that game object a child of the AI jet… this gave me a Doppler effect, but it bore no relation to my proximity to the jet, and the volume level was still constant regardless of proximity.
I wonder if I’m just missing something simple that isn’t obvious to this relative noob…
If anyone could lend me a clue, that would be greatly appreciated, since at present, I am entirely without clue.