How can i make the ai stop at every waypoint for a few seconds?

Making an stealth game where enemy have a cone field of view, and have a set waypoint. Followed the unity doc for the waypoints for enemy, but i cant seems to figure out how to make the enemy stop for a few seconds at every waypoint. This code below is the one from Unity doc.

public Transform[] points;
private int destPoint = 0;

void Start()
	{
		//other line of codes....



		agent.autoBraking = false;
		GotoNextPoint();
	}

void GotoNextPoint()
	{
		if (points.Length == 0)
			return;

		agent.destination = points[destPoint].position;
		destPoint = (destPoint + 1) % points.Length;
	}

	void Update()
	{
		
		if (!agent.pathPending && agent.remainingDistance < 0.5f)
		{
				GotoNextPoint();	
		}
		
	}

I have tried different mention, such as:

private waitTime;

public startWaitTime;

do a Time.deltatime, then put if(waitTime <=0)… it works that he stay at that waypoint for a few seconds, but hes not standing still, but circling around the waypoint then move on to the other.

i have also did agent.speed =0 when at waypoint, and agent.speed = 3 when the waitTime is <=0, but doing it this way, the ai will only follow the player when hes moving to the next waypoint.

Haven’t tested the following script but give it a try

 public Transform[] points;
 public float waitDuration = 5f;
 private int destPoint = 0;
 private float waitTimer;

 void Start()
 {
     //other line of codes....



     agent.autoBraking = false;
     GotoNextPoint();
 }

 void GotoNextPoint()
 {
     if (points.Length == 0)
         return;

     agent.destination = points[destPoint].position;
     destPoint = (destPoint + 1) % points.Length;
 }

 void Update()
 {
     if (!agent.pathPending && agent.remainingDistance < agent.stoppingDistance * 1.1f ) // or keep < 0.5f if you want
     {
             waitTimer += Time.deltaTime;
             if( waitTimer > waitDuration )
             {
                 waitTimer = 0 ;
                 GotoNextPoint();    
             }
     }
     
 }