At some point made a build of my game and had a friend test it, he wanted to change the controls to suit him better. So on the build’s input config he did.
But now, whenever I make a new build for the same project it has his settings instead of the ones in the unity input manager.
The problem with this is that in the unity input manager it is set with a version of every input to have a keyboard equivalent so that when you run the game you can do it with either keyboard or controller (which lets me test things out quickly).
But now when I make a build of the game I cannot have the input do both…